![super mario bros 3 background super mario bros 3 background](https://www.teahub.io/photos/full/29-294832_super-mario-bros-3-wallpaper-and-background-image.jpg)
Note that Mario is slightly too far to the right. This exact screenshot also appeared on the early SMB3 box, which is clearer and has some TV-esque "curving" around the edges. Two mockup screenshots display levels that are not in the final, although they may be old versions of indeterminate levels.Ī "hilly" level with Para-Beetles flying through. The caption in Japanese just reads "the turtle (referring to the Koopa Troopa) also turns into a weapon". All of the blocks and the red Koopa Troopa are gone in the final World 1-3 only the large background bush remains, with a Boomerang Bro in place. While this is a still in the video, this area is actually briefly seen to the left of the first screenshot above. The ground is also taller and there are two red Koopa Troopas instead of one, among other differences, including the lack of sound still present. The strange looking "wood" block on the right side of the Famimaga footage structure is possibly an old version of the square "wood" blocks found frequently in SMB3. The layout here is clearly an old version of World 1-3. The only section of "live" gameplay in the entire video shows Mario kicking a Koopa shell and breaking the blocks. The old status bar is still present, and it appears that the Cards were displayed as monochrome outlines at this point instead of being filled in with white. The screen then shrinks down to show pricing and release information.Īs seen in this video, there are mostly screenshots of some interesting levels featured that are completely gone from the final. Mario jumps through some water, passes over a tall one-space-wide gap, then continues through some more water before getting to an area similar to the "low path" of the final 1-5.
![super mario bros 3 background super mario bros 3 background](https://cdn.imgbin.com/10/22/19/imgbin-super-mario-bros-3-super-mario-world-princess-peach-bowser-mario-bros-Xw74qAXFsrYLbvBavaZTGWAqB.jpg)
The block which gives a 1-Up in the final is not present, and none of the blocks that are there at this point contain a 1-Up either. The "high" path partway through the level has more ? Blocks.The Venus Fire Traps shoot and move rapidly, which was toned down for the final.The final game limits this ability to white blocks, and requires that you hold Down for several seconds. It appears that Mario could instantly drop through some of the solid-color platforms at this point, as the player is shown doing so.The player is shown kicking a Koopa shell into there. Whereas the first gap in the final is a large one at the first place with multiple paths (flying upward or jumping forward), the first one at this point is one space wide and shortly after the first pipe.Rather than using a unique sprite for the inbetween frames, like in the original Super Mario Bros, it instead uses his crouching sprite.īegins normally, albeit with the first two sets of ? Blocks too far to the right of where they are in the final, but starts looking rather different after the first pipe: the ? Blocks are placed differently, as are some enemies and platforms.
![super mario bros 3 background super mario bros 3 background](https://cdnb.artstation.com/p/assets/images/images/016/363/143/large/viktor-stambert-super-mario-bros-3.jpg)
The early retail boxes had a couple of screenshots using this status bar.Īnother change appears during Mario's growing/shrinking animation. The timer seen in every level also goes faster.Īt this point, the status bar does not display the world, instead saying MARIO in all-caps. Notably, the game's intro is very close (if not identical) to the final. The footage shows that at least the basic mechanics were already functional, but the levels are still in an early state.
![super mario bros 3 background super mario bros 3 background](https://pics.me.me/e-16-b-ooo6b50-c262-e-55-world-cmdx-52-cmdx-61437823.png)
1988 Early FootageĪs seen in this video, some gameplay of World 1-1 and what appears to be 1-5. (Source: Super Mario World – 1990 Developer Interview, Super Nintendo Entertainment System Classic Edition Developer Interview, Volume 5) GTV Jul.